This mining blockchain game by Colopl, a Japanese listed game company, is quite fun to play as a Web2 game.
Web3 players may think that there is nothing special about it, because even if the raw stones dug out of mining are cut into rare diamonds and aquamarine, they are of no use in the game. Who would buy useless things? My 7 gems can only be placed at the floor price in the gem trading market, and none of them are sold. The community said that the official will buy them back, but can this be sustained? Players can also put rare gems on the chain to become NFTs, but the chain fee is 143matic, which is too expensive. After the chain is put on the chain, it is still unknown what it can be used for and who will buy it, so the rare gems obtained by gold farming cannot be cashed out at present.
Ordinary Brilliant Stones dug can be directly converted into Bril token points <point>, but only Japanese people can withdraw these Bril to the exchange for trading, and only Japanese people can register and KYC on that exchange. Foreigners like us cannot cash out even if we get bril token points. The same goes for the tokens airdropped to early players on July 1. We can only keep them in the game and cannot withdraw them. So tonight, my three rented pickaxes are idle. No scientists have taken orders for the 30% share, so there is no way to cash out, and the gold miners are not interested.
Play a few games to satisfy the pleasure of mining and collecting in the cave, and then you can go to bed. In a few days, I will see how the official economic system design works.
@Brypto_Official