#Gamefi is one of the most promising tracks in this cycle, it is the key to leading Web2 users into Web3, and the core force to realize the vision of 1 billion people joining Web3. #Seraph (@Seraph_global) is the most disruptive Web3 game I have encountered so far, combining the rich economic ecology of Dream Journey to the West + the diverse progression dungeons of Dungeon + the gameplay experience of Diablo. The three are integrated, breaking through the impossible triangle of Web3 games, #Seraph can be said to be a must-play game of the year!
According to BusinessResearch's prediction, GameFi will reach a scale of $90.51 billion by 2031, with potential growth of 10 to 15 times. So far in this bull market, the #GameFi sector has yet to exert force, but high-quality games are eager to try, and topics and traffic are gathering. The earlier you participate in games that have not yet reached TGE, the greater the returns will be.
Current pain points in GameFi:
• High entry barriers, complex operations, and unfriendly experiences for newcomers and non-Web3 users
• Insufficient playability, games lack depth and fun
• Overemphasis on play-to-earn gold incentives, leading to short game cycles and economic collapse
• Lack of low-cost, safe, and reliable payment transaction solutions
• Lack of community and consensus building in gaming
However, #Seraph effectively addresses the above pain points.