Do you still remember the Fomo3D gameplay that ignited the Ethereum ecosystem?

Interestingly, yesterday, the Ethereum ecosystem meme distribution platform jump.fun opened a token donation channel, which adopted a "last person" countdown mechanism similar to "Fomo3D", attempting to encourage the community to build the Ethereum meme ecosystem with a lower threshold through free 6 ETH liquidity support.

Although pump.fun clones have emerged on various chains such as BNB Chain and Sui in the past few months, there has not yet been a truly phenomenal meme platform on Ethereum. Therefore, the innovative gameplay of jump.fun also makes people curious about whether the game that once caused a carnival on the chain can bring new possibilities to Ethereum memes through the free liquidity coin issuance mechanism.

Then let’s take a look at how jump.fun achieves the initial liquidity support of 6 ETH for memes? What other unique gameplays are there? Can it pull the meme battlefield back from Solana to Ethereum?

jump.fun: A one-stop distribution and trading solution for Ethereum memes

pump.fun is undoubtedly the most successful product in this meme cycle so far. It not only opened a new era in the meme market with its market positioning of "everyone issuing coins", but also created a business market that is guaranteed to make money:

As of November 26, pump.fun’s total revenue was over 1.38 million SOL (about US$360 million), sweeping the total revenue of 24 protocols. In the past few months, it has sold more than US$160 million SOL, exceeding the annual budget of the Ethereum Foundation.

However, the meme market in the Solana ecosystem has now fallen into an extremely chaotic state of internal circulation, and the endless serious PvP phenomenon is becoming more and more serious - whoever issues coins first will have a better chance of attracting liquidity; and the earlier the buyer enters the market, the greater the possibility of making a profit.

This high-turnover mechanism also makes the market short-sighted. Everyone’s goal is to reap the first wave of dividends during the issuance period, and no one is interested in the trading period. This ultimately leads to serious internal friction in the ecosystem, and most users find it difficult to obtain long-term value from the prosperous appearance of the meme market.

In contrast, jump.fun has turned its attention to the Ethereum ecosystem, which is currently in a "waiting for Godot" state. In addition to providing rapid intervention platform support from the initial issuance end, it has also designed a user co-construction innovation mechanism for the trading period after the meme is issued, combining Fomo3D gameplay:

  • On the one hand, it abandons the cumbersome review process of meme deployment transactions, allowing users to quickly launch meme projects through one-click deployment. Both developers and ordinary users can "fairly PvP", quickly respond to market trends and seize hot opportunities based on their own abilities;

  • At the same time, jump.fun forced all memes to inject 100% of their initial liquidity into Uniswap, eliminating reservations and shady operations by the project side, and through a donation mechanism (50% of donated ETH), it secured an average liquidity support of 6 ETH for each new token issuance.

This not only lowers the threshold for issuing coins, opens the door for all users to participate freely, and ensures that every project starts from the same starting line, but also establishes a "safe" through liquidity binding, eliminating the possible opacity and unfairness in the startup process from the root.

It is worth mentioning that jump.fun innovatively proposed the concept of "6 ETH Uniswap Liquidity Loan": each newly issued token can obtain a free 6 ETH liquidity loan to provide initial liquidity on Uniswap, and the source of this loan funds is donations from ordinary users (50%) through the Fomo3D gameplay.

To put it simply, jump.fun directly links the funds of ordinary users with the initial liquidity of meme projects through Fomo3D's donation gameplay. Users can participate in donations or support meme projects through countdown incentives and reward distribution mechanisms, thereby achieving in-depth linkage between the community and the project.

This gameplay not only ensures the fairness and transparency of the meme project, but also encourages a wider community to participate in liquidity construction, and to a certain extent gives the meme market the possibility of long-term sustainable development.

The "three pillars" of issuance, donation, and community

From a functional perspective, jump.fun can be divided into three modules: one-click deployment and issuance of memes (Liquidity War mode), donation activities (Fomo3D gameplay), and creation/joining of community teams.

meme one-click deployment and release

As mentioned above, there is a serious PvP phenomenon in the meme field. Whoever issues the currency first will find it easier to gather funds, and the earlier buyers enter the market, the easier it will be to make a profit.

Therefore, the one-click deployment and issuance of memes is also the standard configuration for jump.fun to achieve "fair PvP" - any user only needs to fill in the basic token information (such as token name, token symbol, simple description, whether to participate in the Liquidity War mode, initial purchase) to quickly complete the creation and issuance of memes.

At the same time, users can also freely choose whether to participate in the Liquidity War mode (to be launched later), which provides a new "28-split" market game mechanism for different meme tokens through batch liquidity competition:

  • Each meme token participating in the LiqWar tag will automatically enter the liquidity competition mode at 0:00 UTC every day. In this mode, the system will group the 10 meme tokens with the closest liquidity into a group, and each group will enter a 24-hour competition phase;

  • After 24 hours of fighting, the two tokens with the most and least liquidity increase will be declared the winners. The winners will directly obtain 10% of the liquidity of the other 8 tokens, and the lost liquidity will be repurchased and destroyed through the released ETH;

In addition, meme tokens that fail five times in a row in the Liquidity War will automatically withdraw from the competition permanently and be labeled "CTO", and all remaining liquidity will be destroyed. Of course, it is not ruled out that these "failed" meme tokens will have some unique market appeal due to their unique "history" and may become alternative investment targets for some users.

Donation campaign with Fomo3D

The donation activity is the core of jump.fun's entire meme issuance and trading mechanism, and is directly linked to the liquidity pool of newly issued meme tokens. It is divided into 20 stages. The first stage aims to raise 460 ETH. Starting from the second stage, the ETH raised in each stage will increase by 1% compared with the previous stage. The theoretical total hard cap amount is 10128.74 ETH.

The donation activity is currently in the second phase, with a plan to raise 460×1.01=464.6 ETH, and the cumulative upper limit is 460+464.6=924.6 ETH.

At the same time, the donation activity is directly linked to the issuance of jump.fun token JUMP tokens: the ETH donated by users will be exchanged with JUMP at a fixed ratio (the minimum donation amount is 0.1 ETH), with 40 million tokens allocated in each stage and a total issuance cap of 800 million in 20 stages - that is, 80% of the theoretical total of 1 billion JUMP tokens will be fair launched through donations.

This also means that donating is essentially participating in JUMP's LaunchPad event, and as the donation stage continues to extend, the number of JUMPs obtained for each equal amount of ETH donated will gradually decrease, thereby encouraging more users to participate in the early stages.

At the same time, jump.fun will also put 7% of the donated funds into the Fomo3D prize pool, and set a 96-hour countdown when the donation activity starts. Every time a new donation is added, the countdown will be extended by 30 seconds, and can be extended to a maximum of 96 hours.

At the end of the countdown, the last 5 donors will share the Fomo3D prize pool, creating a sense of urgency and participation similar to Fomo3D. As the countdown ends, any remaining tokens will be directly destroyed to ensure fairness and transparency of donations.

As mentioned above, jump.fun has also set up an original mechanism of "6 ETH Uniswap Liquidity Loan" (coming soon) based on the donated ETH: regardless of whether you participate in the Liquidity War mode, you can get an initial liquidity loan of 6 ETH from the jump.fun vault, and when the token is released, the borrowed 6 ETH liquidity and 100% of the token supply will be automatically added to Uniswap V2 as initial liquidity.

This process is automatically executed by smart contracts, so that the tokens can ensure sufficient liquidity when they are listed, helping the project to start quickly and attract user transactions. The repayment mechanism is different depending on whether or not to participate in the Liquidity War:

  • Normal issuance: 24 hours after the start of trading, the borrowed liquidity will be automatically withdrawn. Once the repayment conditions are met, the loan will be automatically repaid and the remaining LP tokens will be destroyed;

  • LiqWar issuance: 24 hours after the start of trading, the borrowed liquidity will also be automatically withdrawn. Once the repayment conditions are met, the loan will be automatically repaid. At this time, the token will obtain the LiqWar label and enter the liquidity war mode. The remaining LP tokens will be stored in the jump.fun vault for liquidity war use and will be destroyed when the LiqWar mode is finally exited;

This mechanism ensures that even newly launched meme tokens can quickly obtain initial liquidity support and increase their market liquidity through the LiqWar model, driving prices up while ensuring a healthy launch and transparency of the tokens.

Create/Join a Community Team

Last month, Pump.fun revealed at the ? Space event that it was considering whether to build a social platform, and expressed its hope to combine social elements with high-spending and highly active users on the platform to create more interesting products. It also plans to make social elements the focus of the next stage of functionality.

In this regard, jump.fun directly embeds social elements into its platform design, promoting the deep integration of social interaction and platform functions by allowing users to create or join communities: users can choose to create their own communities or join existing communities, thereby generating a unique referral code and listing it on jump.fun’s community board to attract new members.

At the same time, when community members make donations, the donor himself, the community creator and the recommender can each receive a reward of 1% of the donated funds. This not only rewards direct donations, but also encourages community building and recommendation activities.

In addition, 50% of the jump.fun protocol revenue will also be used for community rewards (distributed in the form of JUMP), with the specific distribution ratio being 25% to traders, 15% to referrers, and 10% to community creators. All rewards are traceable, and even before users join the community, these rewards will continue to accumulate to ensure that each community's contribution is fairly rewarded.

From this perspective, jump.fun's community mechanism can not only motivate users to participate in jump.fun, but also maximize the needs of community creators and ordinary community users, and provide a mutually beneficial reward mechanism - community creators can continuously increase their income through community exposure and reward distribution, and users who join the community can not only get 1% rebate through donations, but also continue to obtain additional income by recommending new members.

Ethereum meme narrative framework based on unconditional liquidity support

Currently, jump.fun has opened the community module and is in the donation stage. When the donation activity comes to an end, the one-click deployment and issuance function of meme tokens will be officially opened on November 26.

From this perspective, the core of jump.fun lies in combining Fomo3D's donation gameplay, which is not only a means of raising liquidity in the early stage, but also creates a narrative framework for jump.fun to unconditionally obtain the initial liquidity of memes. Especially through the introduction of the community module, this donation-based competition model further enhances user participation and sense of belonging, and provides a strong user base and public opinion support for the subsequent marketing and branding of memes.

This may also redefine the way Ethereum memes are issued and operated, injecting more community-led vitality and innovative models into this highly speculative market - how to promote the fairness and sustainability of the meme market through the form of DeFi + community economy:

  • First, the one-click meme issuance establishes a fair market competition environment, avoiding the internal friction of the traditional meme market caused by reserved operations and speculative behavior, and giving more users the opportunity to participate in the construction of the meme market;

  • Secondly, the 6 ETH Uniswap liquidity loan and Liquidity War further realize the market positioning of "fair PvP". Through the competitive liquidity allocation incentive mechanism, funds and community participation are deeply bound together. Users not only enjoy new investment opportunities, but also enhance the transparency and sustainability of the entire ecosystem.

The Ethereum meme market has long been a hot sector, and the market has a strong demand for interesting narratives and community-based gameplay. If jump.fun can lower the technical barriers to meme issuance through tooling and community-based approaches, then with the launch of the one-click issuance function and the opening of the community team module, it is expected to attract users from the pan-Ethereum ecosystem to join and build a prosperous Ethereum meme ecosystem.

In addition, the economic model design of the jump.fun protocol also pays more attention to the value feedback to JUMP holders, and plans to use 100% of it to repurchase JUMP tokens. This direct value distribution mechanism not only strengthens the token economic benefits of the project, but also brings higher long-term profit expectations to holders, motivating users' enthusiasm for long-term holding and participation.

With the continuous growth of users and the expansion of the community ecosystem, jump.fun's potential user coverage and market influence do have the potential to develop into a phenomenal project in the Ethereum meme market.

Conclusion

pump.fun is a good business, but as of now, the Ethereum ecosystem still lacks a meme project issuance and trading platform that can truly lower the threshold, be tooled, and community-based, and jump.fun just fills this gap.

Whether it is Fomo3D-like donation activities, fair and transparent issuance mechanisms, 6 ETH Uniswap loans, or Liquidity War models, they all lay the financial and community foundation for the opening of jump.fun's future functions.

We can also see that jump.fun does not want to position its product as just a meme distribution platform on Ethereum, but rather a huge meme-based liquidity ecosystem. It is worth looking forward to its future development.