๐ง๐ฎ๐ฝ ๐ง๐ผ ๐ ๐ถ๐ป๐ฒ
In 2023, Telegram launched the Mini Apps platform to enable developers worldwide to create new applications.
Real traction came with the launch of ๐ก๐ข๐ง๐๐ข๐๐ก (a tap-to-earn project).
This project gained over 35 million users in a very short span of time.
Then came ๐๐ข๐๐ฆ (another tap-to-mine project), which attracted over 50 million+ users.
Next, ๐๐๐ ๐ฆ๐ง๐๐ฅ ๐๐ข๐ ๐๐๐ง (another tap-to-mine project) gathered over 300 million+ users.
๐๐๐ง๐ฆ Tap To Mine got over 50 million+ users.
๐ฅ๐ข๐๐๐ฌ ๐ฅ๐๐๐๐๐ง got over 30 million+ users.
Due to the huge influx of users, TON was growing rapidly.
Let Me Give You Some Numbers:
- January 2024 TON TVL = $14 million
- June 2024 TON TVL = $800 million
Thatโs a 5600% surge in TVL โ
โข Telegram's user base in mid-2023 was around 800 million.
โข The current user base is approximately 1 billion.
โขThe current wallet count on TON holding assets is over 54 million.
While this was a huge win for the TON ecosystem but users are now feeling cheated.
๐๐จ๐ง ๐ช๐๐ฌ?
Let me provide some numbers:
๐ก๐ข๐ง๐๐ข๐๐ก
- 78% supply for the community (2.2B+)
- 11.5 million claimed
- Average users received $200+
๐๐ข๐๐ฆ
- 72% supply for the community (600M+)
- 20.5 million claimed
- Average users received $30+
๐๐๐ ๐ฆ๐ง๐๐ฅ ๐๐ข๐ ๐๐๐ง
- 60% supply for the community (660M+)
- Eligible users: 131 million
- Average users received $5
You can observe that as the user base grew, the airdrop value per user declined : it's basic math.
But the real problem was the inconsistency in project commitments and unnecessary $TON transactions.
- NOTCOIN never asked for money.
- DOGS asked for only 0.1 $TON for wallet verification.
Until this point, the community was happy with the approach
But then :
- HAMSTER KOMBAT first focused on a criteria called "Profit Per Hour (PPH)" but later changed their focus and told the community to collect game keys by playing Web 2 games.
Players agreed and put their efforts to collect the keys, but when the airdrop was announced, they allocated major portions to referrals, leaving the community behind those who spent their days and nights playing games to collect keys got nothing = only disappointed
- CATIZEN initially told users to focus on vKitty (production rate), but when the airdrop was announced, most of the allocation went to users who spent the most money, regardless of their in-game levels.
- ROCKY RABBIT required a compulsory 0.5 $TON and in return, users didnโt even get that amount back.
- MEMEFI announced a listing date of October 9th and promoted it on social media proudly but postponed their listing to October 30th.
- CATS on Telegram asked for 1 $TON OG pass then only you can withdraw 100% of your airdrop.
By now, you might have noticed that projects slowly started asking for money and not sticking to their commitments and changing their words last minutes
As a result, people are losing trust in TON tap-to-mine projects.
๐ช๐ฎ๐ ๐๐ผ๐ฟ๐๐ฎ๐ฟ๐ฑ โฉ ๐ ๐ ๐ฆ๐๐ด๐ด๐ฒ๐๐๐ถ๐ผ๐ป๐
- Projects should be clear about their criteria and future plans, avoiding any last-minute changes.
- Projects should implement a referral cap not at the start, as this may hinder growth. But as the community grows, they should consider limiting referral points or at least putting a cap.
- Projects should adopt a balanced approach for individuals who can afford to pay for $TON and those who cannot afford these transactions, also should be clear in their approach as if they're here for FREE Airdrop or ICO form of airdrop means pay $TON = Get DROP ๐ช
- Projects should know when to stop farming or halve the points system by introducing phases ( Phase 1, Phase 2, etc). Otherwise, they may attract an unwanted user base like Hamster Kombat, which can be difficult for projects to manage.