The two games are making waves, attracting tens of millions of registered users.

Hamster Kombat, Сatizen, Neo Dao: Which game will rise to the challenge

Tap games or 'clickers' are really booming at the moment. Everyone is talking about the phenomenal success of Hamster Kombat, a game that, after the victory of the Notcoin clicker, seems to have broken all records of unimaginable popularity.

#Hamster_Kombat #Catizen

1. HAMSTER COMBAT

Hamster Kombat is another clicker genre game that is trying to attract players' attention by promising less time investment than the famous project Not Coin. However, despite the founders' claims, there are still doubts about how different this project really is from its predecessors.

Initially, many people, ourselves included, didn't pay much attention to Hamster Kombat, seeing it as just another clone trying to cash in on the hype surrounding a new genre available to the masses. However, the startup has attracted the attention of 4 million users in just a few months, which is likely due to the lack of demand to buy anything in the game with real money.

The gameplay is no longer original: users just need to click on the screen to receive coins. The number of tokens per click depends on the character's level and upgrades, which is a standard mechanism in applications of this type.

The founders recommend logging into the game as often as possible to collect bonuses in time and thus improve your character. However, these tips may sound familiar and are nothing new. Furthermore, there were concerns that the game would quickly become boring due to lack of development and new ideas.

Despite Hamster Kombat's initial success, doubts remain about the project's long-term prospects. Developers are unlikely to come up with something truly new and interesting in the near future, due to the limitations of the "clicker" genre. Ultimately, "hamster fighting" risks being just another game that quickly loses interest after the initial hype.

Tool: CryptoKitties 2.0

Catizen is another clicker game from Chinese developers trying to attract attention in this growth market. Tap games have become incredibly popular among GameFi mini apps in the TON ecosystem, becoming one of the leaders in the category.

The number of players registered to Catizen since the beginning of 2024 has exceeded 4 million, and the number of active users regularly interacting with the game has reached an impressive 260,000. These figures show the rapid development and success of the project in the Web3 sector, where cryptocurrencies stand out from the rest.


Catizen was a big hit for Gamefly but it was 20 years too late

A game with simple graphics. The visual style is minimalist and not too detailed. The character and environment animations are very basic and not overly detailed. Obviously this is done so that the app can run on any smartphone and tablet.

The gameplay is not very diverse. The behavioral mechanics are monotonous and are repeated throughout the game without significant changes. There are no additional activities or mini-games that would diversify the gameplay. The entire gameplay focuses on accumulating resources and improving cats.

On the other hand, the game does not require complex algorithms. The basic mechanics of ocean crossing, resource gathering, and character upgrading are quite typical of many casual games. The developers did not invent something fundamentally new, but used proven and well-known approaches.

Comparing Catizen with Hamster Kombat, we can see many similarities:

  • both games promise the ability to earn cryptocurrency through simple actions;

  • both use similar progression and reward mechanisms;

  • Both games run the risk of users quickly losing interest due to monotonous gameplay.

Despite the efforts of the founders of such "crypto kitty 2.0" to combine elements of successful games and add opportunities to earn cryptocurrency, doubts remain about the long-term prospects of the project . However, according to some sources, it is the TON Foundation, the organization behind the TON (Telegram Open Network) blockchain platform, that has invested in the development of this game.

However, Catizen is at risk of falling into the same situation as many other games in the taper genre. Without significant differentiation and unique proposals, it is unlikely that such projects will be successful in the long run..

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