The advent of the AI ​​era has provided a new paradigm for the Web3 industry, especially web3 games. Whether it is based on AI-trained intelligent NPCs, or through the support of AI technology, Web3 games can further present game content in detail to users through AR, etc. Furthermore, AI can also rewrite the underlying logic of Web3 games, making the entire game full of more uncertainty and randomness.

In fact, there are already many AI+Web3 game projects, such as the earlier AI Rein, Mirror World, etc. This issue of TrendX Research Institute focuses on the Move To Earn game SpaceCatch, and brings you three AI-based Web3 game projects.

SpaceCatch

SpaceCatch is a next-generation AR&Web3 game project developed by professional game studio Pixelfield. Simply put, it is an AR version of the Move to Earn project. Players get rewards by doing exercise - NFT boosters, which players can sell to other players who are unwilling to do too much physical activity or have different game strategies.

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Everyday activities like walking to work or physical activity like jogging, swimming, or aerobics contribute to SpaceCatch, generating NFT boosters for use in the game. But NFT boosters cannot be purchased directly from SpaceCatch itself; they must be earned through one's own physical activity or from other active players.

The entire game monetization concept is driven by each player’s physical activity and calories consumed. SpaceCatch’s monetization mechanism is not designed to bring a high ROI, but to provide a sustainable gaming experience through various monetization mechanisms such as selling boosters to other players, renting NFTs, selling built avatars, etc.

Features

Self development

SpaceCatch is largely self-funded, an approach that not only makes the project independent, but also reassures the community that the team will not disappear after the token sale because the resources invested are higher than the planned token sale amount.

Move to Earn

Players earn rewards for performing exercises — NFT boosters, which they can sell to other players who are not willing to do as much physical activity or have different gaming strategies.

Mini Games

In the second quarter of 2024, mini-games will be implemented to allow users to monetize their games at home as well. The focus of the mini-games is to train the player's avatar to defeat the aliens outside.

trade

Users can build their own avatars and sell them to players who don’t want to start from scratch. Additionally, once a user is no longer playing SpaceCatch, there will be an opportunity to sell the entire avatar and its items to other players. Users can buy and use unique NFTs and rent them out to others.

AI-driven

SpaceCatch has designed custom game missions aimed at immersing players in a world where aliens are portrayed as real beings with cognitive abilities. In addition, tailored missions have been created to keep players focused on the game, with the goal of achieving the highest possible retention rate. In addition, AI companions will play an important role in shaping the players' minds, creating the concept of a human headquarters in the battle against the alien invasion.

team

CEO and Founder: Stanislav Lepka

SpaceCatch CEO and founder Stanislav is also the CEO and owner of Krel Central a.s., a company operating in the energy and software industries for over 30 years. His and his team’s responsibilities include legal affairs, marketing, project management, budget oversight, fundraising, data analysis, and developing a vision for the long-term success of the project.

Development Manager: Filip Háša

Filip Háša, owner of Pixelfield, serves as Head of Development at SpaceCatch. Pixelfield is the game studio he founded 12 years ago and has developed numerous games and AR projects for private and public clients. He leads a dedicated team based in the UK responsible for game development, AR feature implementation, technical infrastructure and blockchain integration.

Lead Game Designer: Dominik Bura

Dominik Bura is a UI and Game Design Specialist at Pixelfield. He and his team are responsible for game design, game effects, game graphics, and game user interfaces.

Currently, the SpaceCatch team consists of more than 20 full-time professionals.

Token Economics

SpaceCatch's token is CATCH, with a total supply of 100 million. CATCH was sold at a price of $0.06 in the community round and $0.08 in the public round, with an initial market value of $342,000. CATCH is not a reward token and can only be obtained through direct purchase or staking. The presale of CATCH started on November 12, 2023 and is now closed. The only way to buy CATCH in the presale is through SpaceCatch's official website spacecatch.io.

The specific distribution is as follows:

7%: Founders Round

10%: Community round

20%: Public sale

13%: Launchpad round

20%: Staking

10%: Liquidity

10%: Market & Airdrop

9%: Team

1%: Consultants

Air Investment News

The airdrop is planned to take place around the time when the CATCH token is launched on Tier 1 exchanges. To get the CATCH token airdrop, users must complete tasks on the community platform Zealy. Users can earn experience points by completing tasks, which will be converted into CATCH tokens and distributed at the end of the Zealy campaign. The CATCH airdrop is the only way to get its tokens completely free. The token is not used as an in-game reward token. Possible ways to obtain it include airdrops, staking, or direct purchase.

AI Arena

AI Arena is a PVP fighting game where players can learn through AI and continuously evolve their game characters. The battle mode is similar to Nintendo's Super Smash Brothers. AI Arena combines games, NFTs (IPs), and AI algorithms to bring players a new gaming experience while protecting the intellectual property rights of AI practitioners and helping them monetize. The goal is to create a two-sided market for AI to match the needs of buyers and sellers.

https://app.trendx.tech/project/fa1df5236b26d5bf7bc70daaa8c139f5ee21053a7169bb26667a32cb4cf8d277

Features

AI Arena's economic growth flywheel is driven by Tokne and NFT. It mainly involves two types of users: players and researchers.

Player:

Players train AI characters to participate in the game ranking competition. Participants need to bet NRN (equivalent to the entry fee) and have the opportunity to receive more NRN rewards (AI Arena will distribute rewards regularly). Players who fail to win will lose part of their bets.

Before entering a round of ranked battles, players can choose to put a certain percentage of their NRN winnings from that round into the Fusion Pool. The more winnings transferred into the Fusion Pool, the higher the probability of winning an NFT. Players can use NRN to buy batteries, charge their NFTs and then fight in ranked battles.

researcher:

Stake NRN to participate in research competitions (AI algorithm models) and have a chance to get more NRN rewards.

HIM(Sleepless AI)

HIM is the first Web3 female-oriented two-dimensional virtual boyfriend development game. It combines AI + Crypto technology to create a full-dimensional virtual boyfriend image. In just one day of public beta, 36,958 test applications were received. HIM was created by the Sleepless AI laboratory team. It is said to be based on the core team of Paper Games. It has high-traffic products and mature business model experience verified in the Web2 field. It combines NFT/token gameplay and AI narrative, focuses on satisfying the gaming experience preferences of female users, combines AI with Web3, and launches the "Otome" chain game "HIM". Its currently announced investment institutions include Binance LABS, FoliusVentures, and ForsightVentures.

https://app.trendx.tech/project/dc74635c5b3b1409f69cd647dd79d3beddb764ed496e1a7bda3f96270f1139b5

Features

"HIM" introduces the concept of "Soul Binding Token (SBT)" of the Ethereum blockchain Web3 identity system. Once the player makes a choice of boyfriend character when entering the game, it becomes the player's exclusive SBT (Soul Binding Token). The characteristics of this type of token emphasize power attributes, but it cannot be traded.

After binding, players can interact with their "boyfriend". The large language model provides emotional value through dialogue and interaction with players in HIM. Of course, you also have to "cultivate" your AI boyfriend, and you need to buy food and clothes for your AI boyfriend in the in-game store. These food and clothes are represented by NFTs, and creators can also design various NFT accessories for users, thus forming a closed market loop of players, platforms, and creators.

One of the ways of "Love to Earn" proposed by "HIM" is to get virtual assets in return by chatting with the virtual boyfriend, cultivating and upgrading. Chatting is easy, but if you want to upgrade faster, you need to recharge virtual assets to buy props to cultivate the skill points of the "boyfriend". These assets can be bought and sold in the secondary market of encrypted assets.

Token

HIM has two tokens: Diamonds are used to purchase in-game items and can be purchased through BNB, stablecoins and AI; AI is a governance token, holders can vote on in-game upgrades and future content, and stake AI to enjoy transaction fee sharing and token discounts.

Token name: Sleepless (AI)

Total Token Supply: 1,000,000,000 AI

Initial circulation: 130,000,000 AI (13% of total token supply)

Total mining amount: 70,000,000 AI (7% of total tokens)

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