According to Odaily, the casual game BANANA, driven by the CARV protocol, has surpassed 8 million users within four weeks of its launch, becoming one of the most popular mini-games in the TON ecosystem. Since its release on July 27, BANANA has attracted over 8 million users, with 1 million daily active users and more than 1.8 million linked accounts. Players have completed over 73 million tasks in the game.
Leo Li, Chief Growth Officer of CARV, stated, 'The milestone of 8 million users fully demonstrates the immense appeal of incentive-based games on the TON platform. This is not just about numerical growth but also a powerful testament to our efforts in setting new standards in the field of game data empowerment. We are committed to building a transparent and fair data ecosystem, bringing a win-win situation for business partners and the gaming community, and BANANA is leading this transformation.'