Original Title: Tokenization of Agentic Metaverse Original Author: Defi0xJeff, Head of steak studio Original Translation: zhouzhou, BlockBeats

Editor's Note: This content discusses the rapid development of the agentic metaverse, particularly how immersive gaming worlds are created through AI agents, tokenization, and Web3 technology. Platforms like powpowfun, virtuals io, and moddio allow creators to easily build and manage their games using open-source AI and custom tokens. The article also mentions that a significant challenge facing Web3 gaming is the fleeting interest of players and token volatility, but platforms like Indiedotfun address this issue by quickly launching lightweight games. Finally, the article emphasizes the importance of learning visual language models in gaming's future.

The following is the original content (for readability, the original content has been reorganized):

The agent metaverse is no longer a distant concept; it is gradually being realized, redefining how we interact with AI, gaming, and digital ownership. From open-source tools to continuously running AI-driven environments, we are witnessing a rapid evolution in virtual worlds regarding building, experiencing, and monetization.

Here are some exciting recent developments in this field:

hyperfy io has just open-sourced its engine, supporting self-hosted multiplayer worlds with features like real-time building, drag-and-drop tools, and interoperable assets.

virtuals io announces a partnership with infinityg ai to launch a multi-agent asset management model and establish the first AI-operated asset management company, Zenith XBT, laying the foundation for agent society (inter-agent interactions).

virtuals io announces a partnership with avariksaga, enabling agents to live-stream games, comment, and provide narration in real time.

Previously, they also collaborated with illuviumio to introduce sentient NPCs/AI-NPCs into the Illuvium game.

In addition to the Virtuals ecosystem, we have also witnessed the rise of the World State Machine, which goes beyond traditional conversational agents by creating a continuously running 24/7 simulated environment, allowing Kira to exist as a digital character with human-like behavior.

Unlike typical AI, Kira does not merely react to inputs; she lives in this environment, engaging in activities that mimic human life, such as learning, working, and socializing. All of this is based on a complex system that tracks time, weather, location, and interactions with other AI characters or NPCs (such as Mei, Keiko, and Izumi).

Game reality inspired by Westworld

While everyone talks about creating games similar to (Westworld) (immersive worlds driven by dynamic NPCs), powpowfun is already conducting internal testing of its virtual Westworld game. The AI agents in this game are powered by Fullmetal AI's open-source model. Notably, Fullmetal recently integrated ElizOS, which enabled long-term memory capabilities through RAG.

The team plans to launch indiedotfun in about a week. Indiedotfun is similar to pumpdotfun but designed specifically for games, allowing anyone to quickly build their own worlds through templates and the moddio game/physics engine. These worlds can then be tokenized, allowing users and communities to own the games they love.

Introducing Indie: Tokenization of the Agent Metaverse

Indie is a platform that allows developers to build and publish Web3-enabled worlds without needing cryptocurrency knowledge. It is powered by the moddio game engine, which already has a large Web2 community building thousands of games every month.

Creators can choose to launch tokens, enabling supporters to fund games and receive token rewards. These tokens serve as in-game currency. Imagine Roblox, but instead of using Robux, creators can use their own tokens as currency.

FullmetalAI's open-source LLM is built-in, allowing creators to directly integrate AI agents into games, making them more dynamic and engaging.

Addressing the Challenges of Web3 Gaming

One challenge facing Web3 gaming is the lack of interest in AAA games. Web3 itself is a game—people find speculating on AI agent coins more interesting than playing Web3 games.

This leads to fleeting attention, with interest typically shifting to the next hot topic after 2-3 days.

From the perspective of game studios, there is a significant risk: even if the game itself is engaging, interest may fade if the tokens do not rise. Conversely, if the tokens rise but the game is unplayable, people may participate briefly but sustaining interest remains challenging. Studios face a dual challenge: providing captivating games while ensuring token prices increase.

Why Indie is Perfectly Suited for Web3's Fleeting Attention

Indiedotfun is the perfect engine to address this fleeting attention. Through moddio, lightweight indie games can be launched in days (instead of months), enabling creators to quickly deliver immersive worlds with dynamic AI-NPCs. When players become bored, they can jump from one indie game to another, while creators enhance their metaverse experience to retain players and sustain the value of game tokens.

Imagine, no longer a conversational agent on Twitter, but an agent metaverse world to play in, speculate on its tokens, and have rights over these worlds.

BNTY serves as the primary currency for everything in this ecosystem. Alpha Tip: indiedotfun is responsible for the supply side, while ARCAgents handles the demand side.

In summary

The narrative of the agent metaverse is rapidly evolving, and I expect more game studios and teams to leverage G.A.M.E and Eliza to drive their games. Although there are still gaps that need to be addressed within these frameworks, unique game-centric solutions may emerge in the coming months.

In addition, I expect reinforcement learning and visual language models to become increasingly important. The demand for dynamic AI in games is growing in the B2B market, placing ARCAgents at the forefront of the industry with its agent gamified engine.

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