According to ChainCatcher news and (Fortune) reports, metaverse game developer Gamefam has released its annual report on (Roblox and Fortnite brand status). The report predicts that by 2030, the global metaverse gaming market will reach $168.4 billion, with the number of users reaching 900 million, indicating that the industry still has strong growth potential.
The report reveals significant changes in usage habits among the younger generation: Generation Z and Generation Alpha spend 39% more time on Roblox and Fortnite compared to TikTok and YouTube. This trend has attracted well-known brands, including Disney, Mattel, and FIFA, to collaborate with Gamefam to reach young audiences. Ferencz stated that although the term 'metaverse' has been affected by the NFT craze, unlike pure collectibles such as NFTs, gaming entertainment has lasting intrinsic value because 'people need entertainment and happiness.'