Compiled by: Golden Finance; Sources: Golden Finance, Binance, Hamster White Paper, Cryptonews
On September 12, 2024, Binance announced that Binance Launchpool launched the 58th project - Hamster Kombat (HMSTR), a cryptocurrency exchange CEO simulator P2E game built on the Telegram applet platform. Users can put BNB and FDUSD into the HMSTR reward pool on the Launchpool website after 08:00 (Eastern Time) on September 19, 2024 to receive HMSTR rewards. The HMSTR activity will last for a total of 7 days. The website is expected to be updated within about 24 hours of this announcement before the event opens.
1. Launchpool Details
Token Name: Hamster Kombat (HMSTR)
Total token supply: 100,000,000,000 HMSTR
Launchpool Total: 3,000,000,000 HMSTR (3% of total token supply)
Mining time: 08:00 on August 23, 2024 to 07:59 on August 26, 2024, GMT+8
Smart Contract/Network Details: Ton Network (to be updated)
2. Introduction to Hamster Kombat (HMSTR)
Hamster Kombat is a cryptocurrency exchange CEO simulator game built on the Telegram mini-program platform.
HMSTR is Hamster Kombat’s native utility token and is used for the following functions:
In-game currency: Purchase in-game items (e.g. character skins), upgrades, and services (e.g. premium support assistance, community tools, and SDKs for game developers).
Exclusive Access: Get access to limited-time events, squad events, PvP battles, and live events.
As of September 12, 2024, the total supply of HMSTR will be 100,000,000,000 and the circulating supply at listing will be 64,375,000,000 (~64.38% of the total token supply).
In Hamster Kombat, players control a hamster to manage a cryptocurrency exchange that grows from a startup to a first-class company, and bring a sense of reality to the crypto community through the game plot.
The core gameplay of Hamster Kombat revolves around the player (as a hamster) acting as the CEO of an exchange. Similar to its predecessor Notcoin, players can make game decisions by simply clicking, and these decisions can earn tokens. These tokens can be used to obtain operating licenses, establish partnerships and product upgrades, helping to increase the value of the exchange.
Ultimately, the more your exchange grows and the better you perform as a CEO, the greater your chances of earning HMSTR tokens. Additionally, the Hamster Kombat bot also includes elements of staking and farming, allowing players to earn passivation by staking tokens within the game ecosystem.
The game seemed to come out of nowhere. In March, it went live on TON (aka The Open Network), a Web3 ecosystem built on Telegram. The anonymous founder of Hamster Kombat claims to have over 200 million users; 11 million followers on Twitter/X and 31 million subscribers to its YouTube account.
3. Hamster Kombat (HMSTR) Token Economics
(1) Token Allocation
(2) Token issuance schedule
4. Roadmap and Updates
4.1 Key indicators (as of September 12, 2024):
Total user base: 300,000,000 players
MAU: 82,000,000 players
DAU: 32,000,000 players
Ton wallets associated with the game: +55,000,000
4.2 Current Roadmap:
Q3 2024:
The second season of the Hamster game is released.
Expand your game library.
Working on integrating external payment systems into the game.
Q4 2024:
Release a PWA to integrate payment services.
Release of the first game from external developers within Hamster.
Adding NFT mechanics to the metagame of Hamster Season 2.
Integrate our own advertising network into store products.
Introducing tribes that are deeply integrated with Season 2 mechanics.
Launch two major games with tokens fully integrated into the game economies.
Introducing RMT (Real Money Trading) in the game.
Q1 2025:
For the first time, competitive team tournaments were held in Hamster 2.0.
Expanding the number of partner games makes development projects more complex and costly.
Launch of an in-game NFT marketplace for game items.
Q2 2025:
Phase 2.
Tools for creating UGC (User Generated Content).
Q3 2025:
Beyond PWA. Integrate with desktop games.
5. Key indicators worth paying attention to
Here are some key product metrics that the Hamster Kombat team is proud of:
● 99% of players are invited by friends. Hamster builds viral products through viral internal content;
● Bloggers post thousands of videos every day on YouTube about Hamster’s features, game cards, daily combinations and codes;
● Hamster players come from more than 190 countries;
● If a player participates for 7 days, there is a 91% chance that he will continue to participate for 30 days;
● The average player has about 5 sessions per day;
● Daily events such as Daily Combo, Daily Code or Mini Games attract over 40 million players every day.