"Hamster Kombat" airdrop distribution ratio disclosed
The popular Telegram game Hamster Kombat announced yesterday (30th) that it was originally scheduled to airdrop $HMSTR tokens in July. However, due to technical problems in the execution of the airdrop, the developer has postponed the airdrop. The specific time is still to be determined.
However, today the developers of "Hamster Kombat" have released a new version of the white paper, which contains information about the airdrop token $HMSTR. The most important point is:
“60% of the total airdrop tokens will be distributed to players, and the remainder will be used to provide market liquidity, ecosystem partnerships and grants, reward squads, and other projects.”
The developer also claimed that "Hamster Kombat" does not receive support from investment companies or venture capital institutions, so there is no additional selling pressure, and the value of the token depends on market supply and demand and community interest.
In addition, "Hamster Kombat" plans to launch a second season airdrop with the purpose of attracting existing players and attracting new players.
Image source: White paper
"Hamster Kombat" airdrop distribution ratio disclosed
How the Hamster Foundation works
The white paper also mentioned that the non-profit organization "Hamster Foundation" will be responsible for issuing and operating the $HMSTR token, with the goal of introducing the next billion users to Web3 and sustainably developing the token and surrounding ecology.
The developer claims that Hamster Kombat is already a profitable business, so there is no need to sell tokens allocated to the development team to cover operating costs.
One YouTube expert revealed that Hamster Kombat’s YT channel earned $11 in ad revenue for every 1,000 views. The channel has surpassed 800 million total views as of July 31, according to Social Blade, with annual cumulative revenue estimates falling between $763,800 and $12 million.
Source: YouTube
Hamster Kombat’s YouTube channel has more than 34 million subscribers
“Hamster Kombat” claims to have over 200 million players, but its founder remains anonymous
Foreign currency media "The Block" pointed out that "Hamster Kombat" has become a new mystery in the encryption industry. Its anonymous founder seems to have created a strong community of gamers in a very short period of time, claiming that the number of players has exceeded 200000000.
However, among the more than 200 million players, how many are real players? It’s unclear how many are studios or bots grinding rewards. However, due to the viral publicity on the social platform, it did attract the attention of many currency users.
Up to now, the X, Telegram and YouTube channel accounts of "Hamster Kombat" have exceeded 10 million followers, and the number of followers/subscriptions of the latter two has exceeded 53 million and 34 million, but it is not sure what proportion of them are real people. The reason for the surge in tracking may be related to the game's reward mechanism, because players can get in-game tokens by tracking.
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