Hamster Kombat drives 200 million users crazy

The popular game "Hamster Kombat" on the messaging software Telegram is very popular among users. It has recently become the third fastest application in history to reach 150 million users (the first two are Pokémon GO and Threads). Hamster Kombat also posted in X, stating that the game has attracted 200 million users to play in three months.

This hamster-themed game is similar to the well-known "Notcoin" in that it is based on the click-to-earn-coin model. In Hamster Kombat, players will play the role of a hamster CEO running their own exchange. In addition to getting game points by clicking on the hamster in the camp screen, you can also get more rewards by completing daily tasks, unlocking skills, etc., and these profits will eventually become Hamster Kombat’s future token airdrops on the TON blockchain. The reference benchmark is a strategy game where you can earn money while playing.

The gameplay in the game is rich, and players also need to use points to purchase various upgrade cards, including purchasing new trading licenses, etc., while expanding their business and increasing income, while further developing the exchange they operate. As players' status rises, their hamster CEO character abilities will also be upgraded, such as being able to gain more idle points.

Sebastian ., co-founder of the metaverse platform The Sandbox. Sébastien Borget said in an interview with the foreign media "Cointelegraph" that the rapid growth of games such as Hamster Kombat on the Telegram platform proves the speed of innovation and that these games are changing the way players earn money. At the same time, this also shows how Web3 has promoted the rapid expansion of the industry to an incredible scale in a short period of time.

🚀 Extended reading: Not only Notcoin, these two "click and earn" games also plan to promote tokens and allow players to exchange them for cash.

Hamster Kombat YouTube channel breaks record subscription growth

"Cointelegraph" reported that Hamster Kombat's game mechanics are closely related to the official YouTube channel content and social media platforms, such as subscribing to the channel or watching a certain video to exchange points. This strategy also allowed Hamster Kombat's YouTube channel to expand within a week. Gained over 10 million subscribers within a year.

This record surpasses Youtuber "Mr Beast" with 293 million subscriptions. He once gained 20 million followers in one month. Hamster Kombat said that he has applied for the Guinness World Record and wants to be the first to do so within a week. A channel that has attracted over 10 million subscribers.

One YouTube expert noted that Hamster Kombat's YouTube channel can earn $11 in ad revenue for every 1,000 views. It started operation on May 24 and ended on June 26. It has accumulated more than 473.7 million views and earned a total of 5.2 million US dollars in advertising revenue. The themes of Hamster Kombat videos are mostly currency circle information, news, etc., and are produced by The little hamster explains it, especially for Web3 novices.

This approach, in addition to allowing players to earn more points, also helps new users understand basic Web3 information and major industry events. Bolger believes that this move can further promote the development of the entire Web3 ecosystem.

Another click-and-earn game, “Notcoin,” recently conducted a lucrative token airdrop, which also made more players immerse themselves in Hamster Kombat. Currently, the Hamster Kombat token airdrop date has not yet been released, but players can already start linking wallets in the game.

Source: BeInCrypto, CoinTelegraph

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