The Sandbox, an online virtual gaming platform that offers a unique and immersive gaming experience, has launched a non-fungible token reward program, letting its users earn a wearable non-fungible token. In this article, we shall explore in depth about this new reward program.

The Sandbox Launches A New NFT Reward Program

In a June 21 blog post, The Sandbox confirmed launching a new reward program that will let its users earn a free wearable non-fungible token. The Sandbox anticipates that its new reward NFT program will bring some relief to the metaverse sectors, which had lost some traction for the past few months.

Earn a Wearable NFT by Playing Chicago Noir!

Start now 👉 https://t.co/Ss9hU7tvt6

Complete the Talk to the Concierge quest in Chicago Noir to win a Panda Hat NFT 🐼🎩

🔹 Only 855 available!
🔹 Limited time offer
🔹 In-game power boost

No need to create a Layer3 account this… pic.twitter.com/8MTO2tFrHZ

— The Sandbox (@TheSandboxGame) June 21, 2024

Launched in May 2012, The Sandbox is a 2D sandbox metaverse game for mobile phones and Microsoft Windows, developed by the digital game studio Pixowl. The Sandbox is a subsidiary of the Hong Kong-based blockchain gaming behemoth Animoca Brands.

The Sandbox team envisioned building a unique virtual world where players can build, own, and monetize their gaming experiences using SAND, the main utility token of the platform. SAND lets holders participate in the governance of the platform via a Decentralized Autonomous Organization, where they can exercise voting rights on key decisions of The Sandbox ecosystem.

How Does The NFT Reward Program Operate?

Based on the information shared, The Sandbox requires users to complete the talk to the concierge quest in Chicago Noir to win a Panda Hat NFT. There will be 885 Panda Hat non-fungible tokens to be won. The NFT reward program is available for a limited-time offer. What is Chicago Noir?

Chicago Noir is a narrative-driven game created based on the dark and sinister world of 1930s Chicago City, where luxury collides with poverty, and danger lurks around every corner. In this narrative-driven game, gamers play as Steve, a retired detective haunted by demons of the past, desperately seeking answers.

In the narrative game, luxurious avenues intersect with dark alleys full of dark secrets, where a detective possessed by the demons of the past follows a trail of corpses and tries to catch his wife’s killer, which is more than a personal vendetta. Gamers are required to investigate the treacherous streets of Chicago, seeking answers to unsolved mysteries. The game is more than a drama of one man.

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