TOP-3 #HamsterKombat mistakes 🐹
1. Bad relations with the partners:
Dev allegedly didn't pay partners and influencers for the project promotion. Such bad news undermined confidence in the project
2. Bad communication with the community :
The devs devote much more time and effort to endless ads than to the development of the game and requests from the community.
Yes, the project should make money, but the source of advertising views is people, if they leave, then no one will make money
3. Time wasting:
The devs promised Airdrop in July but postponed the date and still didn't announce the new one.
Hamster was released on March 26, meaning the game was launched half a year ago. While #DOGS now shows that 6-7 weeks from the start are enough for listing