In recent times, many token or cryptocurrency markets have been affected by the tokenomics (or "token economy") of small games, especially mini-tap games. In the case of TON, one of the main causes could be the mechanism used by games to distribute or monetize their tokens. Here are a few things that might make the TON market decline or "languish":

1. Excessive Token Supply: Mini games often distribute tokens as rewards or incentives for players. If too many tokens are released into the market without clear controls, this could cause the token price to drop sharply.

2. Unbalanced Demand: If games do not provide a strong use or utility for TON tokens, demand from players or investors will decrease. This could lead to a price drop due to higher supply than demand.

3. Price Speculation: In some cases, players or investors only hold tokens for speculation and do not use or store them for a long time. When the price declines, they may go on a mass sale causing a further decline.

4. Lack of Integration and New Features: Token markets need to continue to provide new reasons for users to hold their tokens or use them. If mini-tap games or TON don't continue to innovate, their tokenomics may not be compelling enough to maintain price stability.

5. Market Psychological Impact: When the market sees that the tokenomics of a game are unstable, trust in the token may decrease. This causes investors or players to hesitate to buy or hold tokens in the long term.

Poor tokenomics can be a serious threat to the viability of token markets like TON. With more controlled mechanisms and more balanced incentives, these markets may be able to recover and create a more stable ecosystem.

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